Good quote about design and the relationship between art and engineering April 28, 2011
Posted by Jon Pittman in Design Thinking.add a comment
“Design is first and foremost an intellectual process. Contrary to popular belief, designers are not artists. They employ artistic methods to visualize thinking and process, but, unlike artists, they work to solve a client’s problem, not present their own view of the world. If a design project, however, is to be considered successful (and that would be the true measure of quality) it will not only solve the problem at hand, but also add an aesthetic dimension beyond the pragmatic issues. I consider design not to be a series of “creative” one-offs, but an integrated process, from planning the appropriate communications strategy to designing functional and beautiful objects as well as ( for example ) implementing electronic stationery on clients’ systems. What clients say and what designers hear are too often very different things. Design is a powerful tool to help clarify the problem. It is only when a common understanding has been established between client and designer that effective results can be achieved. Design quality needs an integrated approach: look more closely than expected, ask many questions, think laterally, get involved in things you shouldn’t, do more than you are supposed to and have fun doing it. Problem solving is one thing, aesthetic pleasure another. Combine the two, make the engineer sketch like an artist and make the artist analyze like an engineer, and you are half-way there.”
- German designer and typographer Erik Spiekermann.
Book Review: Design for the Real World April 25, 2011
Posted by ischoolevan in Uncategorized.1 comment so far
Author: Victor Papanek (1927 — January 14, 1998)
During his career he taught at Rhode Island School of Design, California College of the Arts and other design schools in both North America and Europe. He also spent considerable time living within Navajo, Inuit and Balinese communities.
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Papanek was a very vocal critic of the consumer culture. As a designer himself, he was critical of the role his craft played in the consumption cycle. Many of the ideas expressed in his book are consistent with the societal critique presented in the video Story of Stuff. However, Papanek’s focus is on the design profession and the role designers serve as well as the role Papanek believes they could serve to achieve social change.Papanek sets the tone for his book with the following opening passage:
There are professions more harmful than industrial design, but only a few of them…only one profession is phonier. Advertising design, in persuading people to buy things they don’t need, with money they don’t have, in order to impress other who don’t care.
He believed the design profession at the time the book was written was overly focused on aesthetics. He wrote and lectured on what he believed was the deeper moral obligation of designers to create ecologically sound design, serve the poor, the disabled, the elderly and other minority segments of society.
Papanek suggests that every designer give 1/10th of their time to the under-served population that is struggling to meet their basic needs. He suggests building the capacity to design by spending the 10% of time training designers in under-developed countries.
Papanek defined “Design is the conscious effort to impose meaningful order” on the world. In his book, he describes his belief in how design could be incorporated into many areas of life and not just the design of aesthetically appealing forms. He states that rather than focusing on the underlying needs of humanity, design acts as tool used by marketers resulting in the production of adult toys. Papanek is critical of designed obsolescence, where a product is designed, or styled in a way to force the consumer to buy a replacement in unnaturally short period of time.
Papanek continued to press for social change and call designers to refocus their efforts on impactful, eco-conscious design challenges. In the mid 90s, he released a followup entitled The Green Imperative.
The Design of Business by Roger Martin April 25, 2011
Posted by S.T. in Design Thinking.1 comment so far
Roger Martin is the dean of the Rotman school of business. In his book, The Design of Business, he nicely unfolds the importance of reconciling analytical thinking and design thinking in order to gain competitive advantage. Starting from post world war II period, Roger Martins tells us the story of sustainable businesses and how some business owners have created breakthroughs in the market over time. The book contains several case studies such as McDonalds, Target, RIM, etc. and how the CEOs/managers could come up with promising methods for delivering innovative and efficient businesses.
In short, the main question that the book arises is: “how to design a successful business?”. Author offers the notion of “knowledge funnel”.
The knowledge funnel is the progress of mystery to heuristic to algorithm. Author argues that successful organizations are ones that are able to extract business algorithms from obscure issues. It seems simple but it is a challenging journey that starts with a question and might end to a strategy.
In summary, knowledge funnel process is:
1 – Exploration of mystery that involves pondering over a concept or an issue
2 – Heuristic which is understanding the mystery and narrowing it down to a manageable size
3 – Running, controlling, and studying the heuristic until finding the formula.
It is about looking at a problem form the client perspective, arising a question, trying innovative and original ideas until finding the right rules or set of processes.
He also compares two school of thoughts: “analytical thinking” and “design thinking”. As he describes in his book, the model for value creation requires a balance and reconciliation between these two approaches.
Analytical thinking is the old school that is based on rigorous and quantitative analysis. The goal of this strategy, as he explains, is mastery through diligent analytical process.
Design thinking or intuitive thinking, that opposes the old-fashioned one, involves creativity and original innovation. It is when the person knows without reasoning.
I want to take a break from the book and gently remind you of what Don Norman stated in his article – Design Thinking: A useful Myth.
“What is design thinking? It means stepping back from the immediate issue and taking a broader look. It requires systems thinking: realizing that any problem is part of larger whole, and that the solution is likely to require understanding the entire system”, he says. I believe that the core of Norman’s view is Rogers’ knowledge funnel and the balance between analytical and intuitive thinking.
Although he emphasizes the importance of the knowledge funnel for design thinking, not every mystery can become an algorithm. It is more true when it comes to methods that requires high level of tacit knowledge which is hard to codify. Another challenge is balancing between analytical and intuitive thinking within organizations. Most often, companies choose – not intentionally necessarily – either exploration or exploitation and neglect the other one. Third challenge emerges when the competitors follow your algorithm. To stay competitive, you need to start over; in other words, the process of knowledge funnel is cycling and not linear.
The development of design thinking asks for continuous practicing and staying in balance. Companies need to know how to delve into the knowledge funnel, pay the price for understanding an unknown situation, devise question(s), explore valid solution(s), and be able to exploit those solutions efficiently.
Here is a short visual summary of the book. Enjoy it!
Presentation Zen by Garr Reynolds April 18, 2011
Posted by Gabor Foldes in Uncategorized.1 comment so far
Garr Reynolds is an associate professor of management at Kansai Gaidai University where he teaches a number of courses, including presentation design. Garr lives in Osaka, Japan and as the title of his books gives it away, he frequently draws on concept and experiences originating from his adopted country. In his book, Presentation Zen, he outlines a more human approach to designing and delivering presentations that are engaging and memorable. It is important that it is an approach, not a specific list or guide, to creating visual aids for presentations. Accordingly, Presentation Zen contains a series of concepts, insights and examples for creating presentations that contain the appropriate content arranged in an efficient, graceful manner without superfluous decoration.
Garr claims that unfortunately the opposite, the “death by PowerPoint” has become the norm. The issue is not with the tools but with bad habits. Presentations we learned to create tend to be overbearing and often are a mere projection of the words spoken. The result often adds little to the talk, instead it ends up being distracting. That does not mean that they might not be right for certain types of presentations, such as a technical talk or when the presentation serves as a printed reference to a discussion. However, Garr cites Daniel Pink in claiming the in today’s “conceptual age,” good presenters have to engage the audiences left brain and right brain at the same time. Live talks enhanced by multimedia are always about storytelling and much more than the reading of a paper document.
Presentation Zen proposes a break with the slideware habit, and proposes a creative approach. The guiding principles are simplicity, clarity and brevity. Without aiming to provide a full list, below are some of the concepts Garr advocates.
Be creative. To induce your creativity, start with simple tools, such as paper, a whiteboard, post-its or even a stick in the sand, not with templates. Slow down to think about the big picture.
Focus on the right questions. Who is your audience? Why ware you asked to speak? What do you want them to do? What is the story? And most importantly: if the audience could remember only one thing after your presentation, what do you want it to be? What is your point and why does it matter?
Strive for simplicity. Separate your presentation into three parts: the slides your audience will see, notes only you will see and handouts. This way you can collect all the information but will not feel compelled to cram everything on your slides. Have a process: first, brainstorm. Second, group your ideas and identify the core, central theme. Three, storyboard off the computer using post-its. Fourth, use software to lay out the structure. Show restraint throughout the process, bring everything back to the central message. Simplicity is not simple and is achieved through the careful reduction of the nonessential, when designing think “subtract”, not “add.”
Design is not about decoration but making communication easy and clear. Therefore, minimize text, use bullet points rarely, find a picture that can tell the same story instead. Use the four main principles: contrast to highlight strong differences, repetition to give your slides unity and organization, alignment to create the sense of connection on your slide, and proximity to group related ideas together.
Presentation Zen is more of a learn-by-example book than a text to be followed word by word, although it does represent an overarching philosophy of how presentations should be created. I have two main criticisms of the approach. One is that contrary to the stated aim of creating “whole brained” presentations, the techniques focus very heavily on the “right brain.” Given that the slides are simplified down to the bare minimum, the resulting presentation only works in the presence of an exceptional motivational speaker who can efficiently create the corresponding metaphors in the mind of the audience. My second criticism is that by trying to avoid words and clutter, many of the examples go a little too far and produce something I would call kitsch, the reproduction of some popular images to represent something unrelated.
Overall, Presentation Zen is a collection of some great insights into designing effective presentations and anyone giving a live talk should ignore the concepts at their own peril.
Presentationzen DESIGN: Simple Design Principles and Techniques to Enhance Your Presentations April 18, 2011
Posted by kf2011 in Uncategorized.2 comments
By 96.03% chance (=242 out of 252 pages), you will find colorful photos and/or slides when you randomly open this book.
The figure clearly illustrates the nature of this book. This 252-page book introduces well over 1,000 photos and presentation slides to support readers to achieve the following:1) Understand basic concepts of graphic design; 2) Create better visuals and 3) Communicate better in readers’ presentation.
The book is composed of logically straightforward flow; problem definition, theory, practice and check (kaizen).
The author defines design as being about people creating solutions that help or improve the lives of other people. The author believes that design is not just an art, but there is art in design, and well-designed things look good. Due to the fact people make instant judgments when confronted with something, the author stresses design matters.
How can we think like a designer? The author summarized the steps needed to think like a designer. They are: 1) Embrace constraints; 2) Practice restraint; 3) Know when to stop; 4) Adopt a beginner’s mindset; 5) Check your ego at the door; 6) Focus on the experience of the design; 7) Become a master storyteller; 8) Think communication – not decoration; 9) Obsess about ideas – not tools; 10) Clarify your intention; 11) Sharpen your vision and curiosity; 12) Simplify as much as you can – but no more; 13) Utilize empty space as well as 14) Learn all the “rules” and know when and why to break them.
Then, the author explains the major components consisting of design. They are: 1) Presenting with type; 2) Communicating with color; 3) Using images and video to tell stories as well as 4) Simplifying the data.
The author illustrates the following three actions to enhance the quality of design. They are 1) Using space; 2) Creating purpose and focus as well as 3) Achieving harmony.
The most important thing which I learned from this book is about using space. On page 209, the author introduces the Japanese word “Yohaku-no-bi”, which literally means “beauty of extra white.” As a Japanese, I remember a famous old story in Japan.
“One day, Hideyoshi heard that flowers bloom around Rikyu’s house. He wanted to see many beautiful flowers, so he decided to visit Rikyu’s house the next day. However, when he visited Rikyu’s house, he found no flowers on the ground. He was disappointed. When he entered in Rikyu’s house to make a complaint, he found one big colorful flower in a vase standing alone in a dark empty room. The morning sunshine lit the flower. He noticed its beauty. Rikyu had cut down the rest of the flowers to strengthen its beauty.”
Japanese traditionally see meanings in empty space.
The author has lived in Japan for over 20 years. He gets a lot of hints from Japanese traditions and daily life to create good design. The book gives me an opportunity to utilize Japanese traditional culture in a western way, making a presentation.
Made to Stick April 18, 2011
Posted by kimretta in Uncategorized.1 comment so far
Made to Stick: Why Some Ideas Survive and Others Die by Chip Heath and Dan Heath
Review by Kimra McPherson
Made to Stick argues that well-crafted stories are key to getting people to remember, internalize, and act on ideas — and its very structure proves its point. The book contains story after memorable story, from urban legends to advertising breakthroughs to how an overweight college student who lost weight eating sandwiches became Jared, spokesman for Subway. There’s other information in this book, too, including theory explaining why some messages work and exercises to beef up your own storytelling skills. But to be honest, those segments didn’t fully register with me. What I remember are the stories.
The book is written by a pair of brothers, Chip Heath and Dan Heath, who realized that their lives in business and academia had converged in a common interest in why people remember some things and forget others. Early on, they note that dry, abstract business messages often seem profound to the executives delivering them but sound like little more than boring, meaningless corporate-speak to the employees and clients on the listening side. “We have to strategically maximize profit and increase customer satisfaction?” Yawn.
As an antidote, they propose a set of characteristics that memorable messages have in common: They’re Simple, Unexpected, Concrete, Credible, Emotional Stories (or SUCCESs — an acronym they rightly note is “a little corny,” but hey, it’s sticky). The book is organized into chapters focusing on each principle, each with its own boatload of illustrative stories.
The book’s rhythm becomes familiar fast and grows tiresome after a while: set-up, then story; set-up, then story; exercise based on the stories you’ve just read; then another round of set-up and story. But the stories almost all work — which, indeed, should be the case if the book is doing its job! One of the early examples focuses on the person who realized he could illustrate the unhealthiness of movie popcorn by comparing it to an indulgent, fatty spread consisting of bacon, Big Macs, and steak. Over the time I was reading this book, I heard or read various versions of that story at least five times, and running through the SUCCES principles helped me to understand why it persists.
Frankly, after Concrete, the principles and their stories start to blend together a bit; almost all of the examples cited as Emotional are also Concrete, and Stories are … stories. But in the epilogue, the authors note that their framework is meant to be a checklist, not an equation. Not all of the elements need to be present for a message to work; the ones that are present just need to be as strong as possible.
This book seems apt to read now, as we near the end of our semester and think about how to tell the stories of the products and services we’re designing. Throughout the book, the authors reference the Curse of Knowledge: the problem of having spent a lot of time studying and thinking about a problem and learning so much about it that all perspective on why it might matter to others is lost. (They liken this to a student trying to write a research paper and wanting to cram in every single detail uncovered, whether or not it’s relevant to the overall argument of the paper.) They acknowledge in the epilogue that they could have spent even more time addressing how to break the Curse of Knowledge, but several of the book’s more useful tips suggest ways to step back and figure out what your message (or product, or service, or strategy) is about for someone else. One of my favorites, from the Emotional chapter: “An old advertising maxim says you’ve got to spell out the benefit of the benefit.” Naturally, this possibly abstract line is bolstered immediately with an illustrative story: “In other words, people don’t buy quarter-inch drill bits. They buy quarter-inch holes so they can hang their children’s pictures.” I may not always be able to recall every detail from Made to Stick, but I’ll certainly remember that.
Curious? Check out the first chapter.
resonate April 17, 2011
Posted by Anders Taucher in [Books] Visualization & Presentation.4 comments
resonate, by Nancy Duarte
Book review by Anders Taucher
Have you ever seen the eyes of your audience glaze over as you have been presenting? Or thrown together a quick last minute bullet point-based PowerPoint, telling yourself that it doesn´t really matter since it´s just for some colleagues? Or how about creating a presentation doubling as documentation (a “slideument”), so you save time and effort? Can you honestly say that when you stand up to make a presentation, you make it your mission to change the world? If your answers are three no´s followed by a yes, Nancy Duarte´s book “resonate” may not be for you.
Duarte starts her book by focusing on presentations as a vehicle for change, especially stressing their emotional and storytelling aspects. She goes on to build a general structure of presentations, based on lessons from mythology, literature and cinema, introducing the “sparkline” (see figure) as a tool for visualizing the pattern of a presentation.
Duarte uses the sparkline to analyze speeches or presentations by the likes of Steve Jobs, Martin Luther King jr and Ronald Reagan, while building her argument for how to approach the task of creating a presentation that transforms your audience. Her wide range of examples is used well, to incorporate lessons on “the contour of communication” (Beginning, Call to adventure, Contrast, Call to action, End), as well as on the importance of understanding the audience, creating meaningful content, establishing structure, and so on.
You might think that more than 200 pages of this would be a bore, but the examples are (largely) very inspirational, and the book is very well illustrated, so it is actually a pleasurable read. It does get a bit long-winded and repetitive in some parts, and not all the case studies resonate (a word I will not use again without thinking of this book) that well with me. Some of her advice may seem a little obvious (“Give a positive first impression”) or extreme (“Go online and figure out how much money [your audience] make”), yet these irritations don´t get in the way of the points she is trying to make.
“resonate” is not a tutorial on how to create great PowerPoint presentations. There are other books for this. (She, perhaps not surprisingly, recommends her own “Slide:ology” and “Presentation Zen” by Garr Reynolds for this purpose.) The book should instead be viewed as a general primer in the art of communicating a message to an audience. Therefore the book might be useful even to readers who belong to the growing number of PowerPoint-skeptics.
All in all, the book is a worthwhile investment, at least for those not very well versed in the art of communication. If you are like me, the first two or three chapters are the real eye-opener. That is where you may have the transformational experience, and perhaps realize the need to inject some passion when communicating your ideas. The rest of the book can be leafed through at leisure (the layout is exquisite), and used as a reference. There is a particularly useful two-page spread of the process of creating a presentation that I will definitely use as a checklist for building the structure of future presentations. (I dare not post a copy of that useful illustration, since Duarte has not made it available online.) The process recap shows how the journey of creating a presentation starts with ideation, how ideas are filtered and clustered and turned into coherent messages, how messages are arranged dramaturgically and finally visualized.
Among the many memorable quotes in the book, is John F. Kennedy´s statement that “The only reason to give a speech is to change the world”. Few of us are in the position he was in, yet it is clear that whether one is arguing for putting a man on the moon, or presenting a new idea to some colleagues, the aim is always to achieve some change of the status quo. And doing so requires not only compelling arguments, clear structure, contrasts, calls to action, and hard work. Most of all it requires passion. Reading Duarte´s book helped me realize that, and I think that would be a valuable lesson to many people, judging by many of the presentations I see.
You can watch Duarte´s Webinar on the topic of the book here: http://blog.duarte.com/2010/11/that-resonates-with-me-video-recording/
A couple of links on design education April 11, 2011
Posted by Jon Pittman in Design Thinking.add a comment
Here are a couple of posts about design education
- Don Norman on the need for technology in design education - http://www.technologyreview.com/business/37216/?p1=BI&a=f
- A Mind Map from John Maeda at RISD about design education – http://risd.cc/dHU5vC
Thanks.
– Jon
The Story of Stuff April 11, 2011
Posted by dellahuff in Design Thinking, Systems Thinking.2 comments
The Story of Stuff by Annie Leonard
Review by Della Huff
In The Story of Stuff, Annie Leonard walks us through the materials economy step by gory step: the extraction, production, distribution, consumption, and disposal of consumer goods, or as Leonard calls it, “Stuff”. In each chapter, Leonard delves into the processes and materials involved in creating our Stuff, illustrates the environmental and social costs created (through a lot of scary data points), and, thankfully, also offers reasons to hope and describes areas which are improving – or at least aren’t worsening – and provides some viable alternatives for our current systems. One thing is for sure: after reading The Story of Stuff, it’s impossible to look at your ‘Stuff’ the same way again.
The book is meant to be a wake-up call, because as Leonard says in the book and in her documentary of the same name, “you cannot run a linear system on a finite planet indefinitely”. If we want Earth to remain habitable, we cannot keep extracting its key resources at an accelerating rate and transforming them into disposable Stuff. She shares scary statistics like these:
- We lose 50,000 acres of trees a day globally to deforestation for the making of our paper, furniture, houses etc.
- In the U.S., each person uses 200 gallons of water on their lawns per day during the growing season.
- It takes 256 gallons of water to produce a single cotton t-shirt.
- The average gold wedding ring creates about 20 tons of hazardous waste.
The book is a intentionally controversial, polarizing, and a shocking. It’s been called “an anti-consumerism diatribe” and even “community college Marxism in a ponytail.” This is because she asks a question that is very unpopular if you are involved with the making, selling, and consumption of Stuff: “Are we consuming too much?” Leonard posits that the world’s economy, ever focused on growth, now depends on consumption at an ever accelerating rate. Because of this, Stuff is made to break, to be thrown away, to pile up in landfills so that companies can sell more Stuff.
To some, this sounds like a conspiracy theory. To others, it sounds like a truth that’s just hard to hear. Many detractors have tried to discredit Leonard’s facts and figures in the Story of Stuff (you’ll find as many detractors as supporters if you google “The Story of Stuff”), but it is very difficult to discredit her basic premise that we are consuming resources at an unsustainable rate.
My biggest takeaway from book was Leonard’s overall approach to the issue of sustainability. Leonard is a systems theorist. While many activists focus on a small part of the consumer goods lifecycle (e.g. fighting strip mining, hazardous waste disposal, or wasteful transportation of goods), Leonard believes that one much understand the entire lifecycle of extraction, production, distribution, consumption, and disposal in order to contextualize each step within the process, and to understand the incentives up and down the value chain that influence each step. Solutions must address each step of this value chain in order to succeed. This spoke to me as a business school student, and I found this to be especially relevant to our study of design: no object, system, or business model can stand alone; each is part of a greater system which must be carefully considered in order to maximize the design’s usability, efficiency, and sustainability. Therefore, the design thinker ignores systems thinking at his/her peril. To ignore the broader ecosystem leads quickly to the design graveyard.
It can be easy to quickly become depressed while reading The Story of Stuff. The data she shares on declining animal species, toxic chemicals in our food, air, and water, formaldehyde in our clothing, and toxins in cosmetics is terrifying. Luckily, it is not all depressing news. At the end of the book, Leonard presents a vision for a better world. So, while The Story of Stuff outlines everything we’re doing wrong, Leonard does her best to show that it is a fixable problem, and that there are alternatives to the consumption cycle that we have developed. She tries to show that we all have choices in how and what we consume, and that these choices don’t require completely relinquishing our Stuff, but rather adjusting our thinking around it.
As Leonard says, “It’s not like gravity that we just gotta live with. People created it, and we’re people too. So let’s create something new.”
If you’re interested in watching the 20 minute documentary, which has reached over 10,000,000 viewers in over 200 countries, you can watch it on YouTube here: http://www.youtube.com/storyofstuffproject#p/u/22/9GorqroigqM
You can also check out the eponymous blog at:
www.storyofstuff.com/blog/
Design is the Problem April 10, 2011
Posted by ebloodgood in Uncategorized.2 comments
At its heart, Design is the Problem is about accountability. Multiple parties, including product marketers, procurement managers, process engineers and senior executives have a hand in determining the make-up of a product or service. Designers however have a unique opportunity to ensure that this collaboration results in a sustainable outcome. Thus Shedroff’s work is a refreshing call to action that is difficult to ignore and nearly impossible to refute.
Shedroff argues that designers have “created some solutions that have hurt people and the environment in a myriad of ways.” He quickly brings readers, even those who may have been skeptical, on board with compelling examples of commonplace, damaging design models. Makeup and stilettos worn by many women and pushed by the fashion industry as sources of beauty, are shown by Shedroff to be exactly the opposite. Makeup clogs pores and causes skin problems while high heels create discomfort and long-term health problems. It is hard to argue with this logic, which immediately draws readers into considering what other everyday behaviors and products are deeply embedded but yield undesirable consequences.
As a student of energy and clean technology at Haas, I was immediately reminded of the inefficiencies embedded in our electricity generation and transmission infrastructure. I work part-time at a manufacturer of distributed generation technologies, where the company’s goal is to help move the industry away from the centralized generation model, characterized by massive power plants sending electricity out over thousands of miles of electric wires that create transmission losses, environmental disruptions and eyesores. The distributed approach, consisting of localized, renewable energy generation was perhaps best advocated by Amory Lovins in his 1976 paper “Energy Strategy: The Road Not Taken?”. Shedroff is clearly familiar with this view, as he discusses the benefits of decentralized designs several pages later (and also includes a foreword from L. Hunter Lovins, who co-founded the Rocky Mountain Institute with Amory).
This starting point of questioning the rationale for existing designs is an excellent take-off point for the bulk of the book, which reviews existing frameworks for incorporating sustainability, and proposes specific guidelines that designers can follow to improve sustainability. The review of existing frameworks is comprehensive and covers Natural Capitalism, Cradle to Cradle, Biomimicry, Life Cycle Analysis, Social Return on Investment, The Natural Step, Total Beauty and the Sustainability Helix. The array of approaches can be overwhelming, and so Shedroff’s synthesis in the “Putting Them All Together” section is a highly valuable resource for quickly grasping the key points of multiple disparate methodologies (pictured below). That being said, a designer seeking to directly apply any of these frameworks would require further study beyond the summaries provided in this book.
Following this comprehensive review, Shedroff proposes a number of specific measures that designers can take to arrive at more sustainable solutions. These include Design for Use, Dematerialization, Substitution, Localization, Transmaterialization, Informationalization and Designing for Reuse and Recycling. Some of these techniques, such as the “less is more” approach to dematerialization, are fairly intuitive. However, others are deeply insightful and provide new associations between sustainability and design. For example Shedroff draws a clear, inverse relationship between meaning and consumerism – the better products, services and experiences address our values and desire for meaning, the less likely we are to consume them in excess, or replace them with the latest fad. Thus more meaningful designs provide a novel path to sustainability.
Shedroff’s guidelines for sustainability create a valuable toolkit for any designer who is thinking about creating more sustainable solutions. Their logic and elegant simplicity may leave some readers wondering why each of these approaches has not been fully adopted and implemented by now. This is one area of the book that I felt could use more depth. For example, most would accept that recycled materials are preferable to virgin materials. In fact, a chart that compares the full cost of many common materials (Table 6.1) reveals that recycled glass and aluminum are cheaper than virgin alternatives. But clearly not all manufacturing processes substitute recycled aluminum for virgin aluminum and recycled materials are not as ubiquitous as you would hope. Shedroff does note that designers are faced with constant tradeoffs (i.e. recycled materials may sacrifice durability or performance), and those tradeoffs are where the really difficult design decisions are made. Further insight into these decisions and some data that would be useful in informing them, might have added to the depth of the discussion on tradeoffs.
The final section of the book demonstrates how these principles of sustainability can be readily incorporated into existing design processes. For designers, this is probably the most useful section of the book, in that it provides a road map to sustainability that is compatible with such common corporate activities as strategic partnerships, brand differentiation, risk mitigation and product development. Ultimately Shedroff is highly convincing that sustainability is both imperative and achievable, and that designers have a responsibility to ensure that their design process reflects this truth. Non-designers such as executives, product managers and consumers, can also learn a great deal from this book about the sort of sustainable practices they should be looking for in their products and services.







